generate six random numbers between 1-6ģ.
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I just am not understanding how to make this all fit together, but I do have what I need to make the program.Ģ. I've been trying to figure this out for a week now, and now it's due today. If not, the program displays the total amount of money entered into the slot machine and the total amount won.Ĭan someone help me break down how to do this problem, but the C++ version with modules that pass values that are used in other modules? The program will ask whether the user wants to play again. If three of the words match, the program will inform the user that he or she has won three times the amount entered. If two of the randomly selected words match, the program will inform the user that he or she has won two times the amount entered. The program should randomly select a word from this list three times and display all three of the words. If the number is 0 the selected word is cherries: if the numbers is 1, the selected word is Oranges and so forth. To select a word, the program will generate a random number in the range of 0 through 5. Use an array to store this list of images Instead of displaying images, the program will randomly select a word from the following list:Ĭherries, Oranges, Plums, Bells, Melons, Bars When the program runs, it should do the following:Īsks the user to enter the amount of money he or she wants to enter into the slot machine as a bet. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.Ĭreate a program that simulates a slot machine. The slot machine then displays a set of random images.
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Proceedings, ACM SIGSOFT/BIGMETRICS Software and Assurance Workshop, November 1978.A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). Yoder, Cornelia M Schrag, Marilyn L.: 'Nassi-Shneiderman Charts: An Alternative to Flowcharts for Design'.Jülich Supercomputing Centre (JSC): 'Generation of Nassi-Shneiderman Diagrams under Unix with nassi', 30 October 2012.Nicholas Hebb: 'How to Create a Nassi-Shneiderman Diagram in Excel' (no date).A short history of structured flowcharts (Nassi–Shneiderman Diagrams), by Ben Shneiderman, draft.3 (1990): 237-54.Įxternal links Wikimedia Commons has media related to Nassi-Shneiderman diagrams. ^ Weiss, Edmond H.: 'Visualizing a Procedure with Nassi-Schneiderman Charts', Journal of Technical Writing and Communication, Vol.See especially Chapter 5: 'Schleifen und Verzweigungen' (loops and branches).
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^ Kirch, Ulla: C# lernen und professionell anwenden.See especially Chapter 6: 'Kontrollstrukturen' (control flow).
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